In most of the missions, Diana talks to 47 to assist him in completing the mission.Weapons gathered from previous missions can be used in the next ones, replacing the shop menu.Ability to pick locked doors is available.Looking through the lock of a door is now possible.AMT Hardballers are introduced as Ballers, a dual version, treated as single.First-person mode, replacing the free-look view, is introduced.Detailed statistics are shown at the end of each mission.47 can now run backwards, making movement more fluent and player-friendly.The ability to crouch is introduced, which allows 47 to hide behind a low object.47 can break the target's neck when using fibre wire in a compact place or on stairs.During close encounters, 47 can knock out enemies with the butt of his weapon, creating another way to pacify enemies without killing them.Silenced versions of selected weapons, which don't alert guards, are introduced.
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47 can find disguises or remove them from an incapacitated person in order to blend in with his surroundings, access restricted areas, to pass by security unnoticed (unless he's too close to them) and wield weapons almost freely, depending on the disguise. The game relies heavily on the disguise system.
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The intelligence is usually comprised of a picture of the target, sometimes video footage as well. The briefing is managed by 47's controller, Diana Burnwood, at the Agency. While it is a stealth title, the game does not necessarily enforce such an approach, allowing the player to engage at their own discretion, thus highlighting the sandbox element of the series.īefore any assignment, the player is provided with a briefing, consisting of intelligence on the target, a map detailing the area where 47 is to encounter the target, and a list of weapons that they can take on the mission. Some missions have assassination possibilities unique to the level. Instead of simply running and gunning through the mission, one can set traps, like poisoning a drink, to terminate the target in silence. However, how missions are completed is up to the player, and there are almost always a variety of ways to complete missions. Most levels require the assassination of one or more people. In the game, 47 is given a set of objectives to complete.
Xbox hitman 2 silent assassin professional#
Hitman 2:Silent Assassin is a third-person action/stealth combo revolving around a bald-headed assassin known as Agent 47, who works for the International Contract Agency (also known as "The Agency"), a conglomerate of professional assassins who provide their services to wealthy or otherwise influential customers.